MSG Sphere

MSG Sphere Studios

I worked at Sphere Studios for two years, during which I had the opportunity to work on cutting-edge massively multiplayer projects designed for the one-of-a-kind hardware used in the Sphere. Our goal was to overcome the unique technical and gameplay challenges that come with a venue that can hold an audience of thousands.

  • Engineered core gameplay in C++ using Unreal Engine 5, supporting experiences for 10,000 simultaneous networked players
  • Implemented dynamic gameplay driven by aggregated and individual player performance
  • Contributed to the exploration of multiple game genre prototypes (strategy, action, arcade, visual spectacle, gambling, etc.)
  • Collaborated with venue engineers to integrate audio and haptic responses to player actions
  • Tested experimental gameplay mechanics through rapid prototyping
  • Assisted in identifying and addressing areas of player confusion and rapidly iterated on feedback

Other Roles

  • Part of the Interactive department's Fun Committee
  • Sphere Tea Club ambassador and merch maker
I cannot share images of our unreleased games. However, these are images that somewhat represent a two of our prototypes. The left was a space shooter game using the player's phone as a motion controller. The right was a collaborative world building game.